

While it will still be a two weeks or so until Sword Coast Legends is formally released, that shouldn't stop me from doing some prep work. More information at the game's official website.
#SWORD COAST LEGENDS MODULES PC#
Sword Coast Legends is out now for PC and Mac.

It's the right time for a good D&D game, and if n-Space support their "platform" the way they say they will, I think we've found it. We've reached a moment in geekdom where tabletop D&D can transfer to the video game world while retaining everything that makes the more-physical alternative so appealing. The DM Mode allows for a level of customization unheard of in D&D video games up to this point. Our connectivity can finally handle smooth cooperative gameplay, and this game's been designed with playing through with friends a priority. To answer the question that crossed every D&D fan's mind when Sword Coast Legends was announced, of whether or not this is game we've been waiting for: I think it is. Whether they're tied in with new storylines or go back to classic D&D storylines." And from there we can go wherever, we can take it through modules or expansions. And so what we're releasing here is kind of like the core ruleset. "D&D is more of a hobby, it's a platform, and that's something that we realized early on in development. "D&D is more than just a game," O'Leary goes on to explain. This is D&D as I know it, this is the game with which I'm most familiar. We didn't have a rogue, so we stumbled into nearly every trap. The wizard lobbed spells from a safe distance. My paladin buddy encouraged my character and healed him. I got in the faces of the baddies, slashing them in vulnerable places to slow them down or blind them when I couldn't outright smash them. Our characters worked wonderfully together. We cut down vampires, zombies, skeletons, and avoided traps as we ran through the ten or so rooms of this little mission. My cohorts and I headed into a crypt to find out more information about a necromancer who went missing a long time ago. The scenario I played through was a familiar one. I can only imagine how fun this will be to play with actual friends of mine.
#SWORD COAST LEGENDS MODULES CRACK#
I could plan imminent actions alongside the other players, I could crack jokes as I lay dying in a fire trap, and I could roleplay in conjunction with the human beings in the game with me.

From the first moment when we strategized over what classes of characters to take (I played a fighter, because I'm basic), to coordinating together at the boss battle at the end of our crypt, I knew this game wasn't like the ones I've previously played. We sit down at some fancy laptops, slip on our headsets and get to clicking. I try out the game at a press preview event with a table of other players. That's something that was really important to us, to recreate that experience of people playing together. It's about something funny your friend did, or you how exploded because you absolutely failed that check. "It's about the relationships that you build, the stories that you tell. "Tabletop D&D is about hanging out with your friends," says Dan Tudge, president of n-Space and game director of Sword Coast Legends. Whereas sitting alone, at home, at a computer, spamming my attack buttons… it's just not the same, clearly. In a tabletop game of D&D, if my character wanted to go south when the Dungeon Master was telling me to go north, well, with the right DM and a bit of quick thinking, my friends and I could break the script and find other adventures. 2002's Neverwinter Nights tried to incorporate multiplayer and a way to create your own adventures, but it was limited by the technology of the time. I liked some of the characters I came across in these games, but the scope never felt right. But none of these ever really did it for me. Previous video games spawning from the franchise have run the gamut from clunky early attempts on the Apple II and Intellivision to the much-loved Baldur's Gate and Neverwinter Nights. Well, since I'm VICE's resident D&D geek, I thought I'd best try the game and speak with its creators, to find out.
